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Nov 25, 2024
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GDP 212 - Artificial Intelligence for Games This course further explores game programming using a modern professional game engine by covering artificial intelligence techniques and algorithms used in games. Topics include finite state machines, sensory systems, path following, steering, obstacle avoidance, flocking, behavior trees, navigation meshes, and machine learning. Prerequisite(s): GDP 112 3 lecture hours per week 3 credit hours
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