May 11, 2025  
2025-2026 Preliminary Online Catalog 
    
2025-2026 Preliminary Online Catalog

GDP 212 - Artificial Intelligence for Games


This course further explores game programming using a modern professional game engine by covering artificial intelligence techniques and algorithms used in games. Topics include finite state machines, sensory systems, path following, steering, obstacle avoidance, flocking, behavior trees, navigation meshes, and machine learning.
Prerequisite(s): GDP 112  
3 lecture hours per week
3 credit hours