Nov 24, 2024  
2020-2021 Online Catalog 
    
2020-2021 Online Catalog [ARCHIVED CATALOG]

GDP 112 - Introduction to Game Programming


This course builds on the fundamental principles of game design and teaches students the basics of game programming using a modern professional game engine. Students will learn the concepts and features of object-oriented programming using a computer language commonly used in the game industry. The course focuses on various techniques used in developing prototypes of 2D and 3D games.
Prerequisite(s): GDP 101 , and CST 115  or CST 161  
3 lecture hours per week
3 credit hours