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Nov 24, 2024
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2020-2021 Online Catalog [ARCHIVED CATALOG]
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GDP 112 - Introduction to Game Programming This course builds on the fundamental principles of game design and teaches students the basics of game programming using a modern professional game engine. Students will learn the concepts and features of object-oriented programming using a computer language commonly used in the game industry. The course focuses on various techniques used in developing prototypes of 2D and 3D games. Prerequisite(s): GDP 101 , and CST 115 or CST 161 3 lecture hours per week 3 credit hours
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