|
Dec 21, 2024
|
|
|
|
2019-2020 Online Catalog [ARCHIVED CATALOG]
|
GDP 112 - Introduction to Game Programming This course builds on the fundamental principles of game design and teaches students the basics of game programming using a modern professional game engine. Students will learn the concepts and features of object-oriented programming using a computer language commonly used in the game industry. The course focuses on various techniques used in developing prototypes of 2D and 3D games. Prerequisites: GDP 101 , CST 115 or CST 161 3 lecture hours per week 3 credit hours
|
|