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                      | 2021-2022 Online Catalog [ARCHIVED CATALOG] 
 
   |  GDP  112 - Introduction to Game Programming This course builds on the fundamental principles of game design and teaches students the basics of game programming using a modern professional game engine. Students will learn the concepts and features of object-oriented programming using a computer language commonly used in the game industry. The course focuses on various techniques used in developing prototypes of 2D and 3D games.
 Prerequisite(s): GDP 101 , and CST 115  or CST 161
 3 lecture hours per week
 3 credit hours
 
 
 
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